A MOTORSPORT MANAGEMENT GAME WITH A RETRO PIXEL ART STYLE

A FAST PACED PIXEL RACING MANAGER.

Take charge of a team in the premier racing category: Super Velocita! Whether it's Italia Rosso, Austin Green or Grove Racing, your aim is to develop the car, manage your drivers and fight your way up the grid over multiple seasons. Do you have what it takes to become world champion? Download now on Android to find out! 

A quick look at the paddock

Your team, your calls

🛠️

Set up the car

Use practice feedback to tune front wing, rear wing, suspension and ride height before the weekend gets serious.

⏱️

Take qualifying risks

Banker laps are safe but slow, risky laps are quick but dangerous! 

🏁

Manage the race

Control Easy, Normal and Push modes, watch tyre temperature and react quickly to Safety Cars.  

📈

Develop the team

Spend upgrade points on Engine, Aero and Mechanics to improve performance, tyre life and pit stops.

🔁

Multi-season careers

Drivers age, teams rise and fall, line-ups change, rookies appear and your career story evolves.

🎨

Create season packs

Use the Editor to rename teams, replace images, adjust colours and export custom packs. Export and share with friends!

Beginner guide

Menu & Team Selection

Press New Game, select a save slot, then choose your team.

Each team has a car rating. Stronger teams start higher up the order, but when you choose a team their rating is reduced slightly for your career save. The stronger the team, the bigger the reduction. This keeps it challenging and gives you a reason to earn upgrades.

Drivers also have hidden skill ratings and hidden traits that affect how they perform. You can view the editor to see the driver traits currently assigned to drivers.

At the end of each season, AI teams may gain or lose a small amount of car performance, while drivers can improve, decline, retire, move teams or be replaced by rookies.
Driver Traits

Driver traits give certain drivers strengths or weaknesses. Some traits improve performance, while others make drivers harder to manage.

  • Lightning Start — better in the opening phase of races.
  • Mr Saturday — stronger in qualifying and safer when taking risks.
  • Tyre Whisperer — better at looking after tyres.
  • Rain Master — better in wet qualifying and races.
  • Not Today — stronger when defending.
  • Dive Bomber — better at overtaking, but can make mistakes when attacking.
  • The Professor — better setup feedback in practice.
  • Built To Last — can remain competitive for longer.
  • Fair Weather Driver — weaker in wet conditions.
  • Stage Fright — can struggle when leading or starting from pole.
  • Inconsistent — less predictable lap times.
  • Caught Napping — can lose extra time at the start.
Team Hub & Upgrades

The Team Hub appears after each race and gives access to Team Upgrades, Team Information, Results & Standings, Statistics and rival challenges.

You earn upgrade points by finishing near or above your target, keeping both cars running, winning rival challenges and hitting end-of-season goals. You can lose points for qualifying crashes.

  • Engine improves car performance and reliability.
  • Aero improves car performance and slightly reduces tyre wear.
  • Mechanics improves pit stop times, reduces bad pit stops and lowers the chance of car issues.
Circuit Guide

The Circuit Guide shows the weather and downforce configuration. Use the downforce hint to get a head start on practice setup. Wet races usually create more mistakes, and your cars rating matters slightly less than in the dry.

Practice

You get 3 practice runs. Before each run, adjust four sliders: Front Wing, Rear Wing, Suspension and Ride Height.

Drivers give feedback such as perfect, smidge higher/lower, close, higher/lower, or miles off. Better setups give better race performance, from Terrible through to Perfect.

Qualifying

You should usually fit in 3 qualifying runs. Choose between Banker, Normal and Risky.

  • Banker is safe but slower.
  • Normal is representative, but carries a small mistake/crash risk.
  • Risky is faster, but has a higher chance of mistakes or crashing.

Track grip improves through the session, so sending a driver out around 2:30 remaining is usually a good time for a final run.

Race

Before the race, choose your starting tyre. Soft tyres are quicker but wear faster; hard tyres are slower but last longer. In wet races, the game uses wet tyres.

During the race, control your two drivers with Easy, Normal and Push.

Tip: avoid pushing for the first few laps. The start is chaotic, cars are close together, and crash risk is higher. Let the field settle before going full send it mode.

Push makes the driver faster but increases tyre wear and risk. Easy slows the driver but helps save tyres and reduces risk. Normal is the safest default.

Push and Easy also affect tyre temperature. Pushing too long makes tyres hot; staying on Easy too long makes tyres cold. If tyres overheat or cool too much, returning to Normal is the cleanest way to recover.

Safety Cars bunch the field and reduce pit-stop time loss, so react quickly — but remember, it will not always make sense to pit.

Another tip:  in your first season, you might have to use hard tyres for both stints in races until you can upgrade your car to reduce tyre wear. 
Rival Challenges & Statistics

Every 3 races, both of your drivers are assigned a rival. Beat the rival in 2 or more races and you win the challenge, earning upgrade points.

The Statistics page tracks championship records and your personal manager records. Shared records are grouped when multiple drivers or teams are tied.

End of the Season

At the end of each season, you can stay with your current team or move elsewhere. Staying lets you continue developing the same car; moving gives you a fresh challenge.

You can also decide whether to keep or replace your drivers. The available drivers depend on how well your team performed and where it sits in the championship, so you usually cannot attract drivers from teams that performed better than yours.

Other teams can change line-ups too. Drivers can retire, underperforming drivers may be dropped, and new rookies can join from the talent pool. AI teams can also gain or lose car performance, so each season can feel different.

General Tips

Do not expect to win everything straight away. Season 1 is about building the team, learning strategy and collecting upgrade points.

Use practice to improve setup, qualifying to gain track position, and race strategy to beat faster cars. Sometimes the clever move is saving tyres. Sometimes it is pushing and hoping nobody checks the repair bill.

Customise the championship for a one-off cost of £1.99

Teams

Add any team name you want! You can change team names, short names, car ratings, colours and images.

Drivers

Want to put yourself in the game? Rename drivers, change nationalities and replace driver artwork.

Circuits

Want to turn your village into a grand prix? Rename tracks, update race details and customise circuit images to have a bespoke race calendar.

ONCE YOU PURCHASE THE EDITOR YOU CAN DOWNLOAD ANY PACK OR CREATE YOUR OWN

Download a pack, then import it inside the Super Velocita Editor.

official season packs comimg soon!

Importing and exporting packs

Exporting saves your edited teams, drivers, circuits and settings so they can be backed up or shared. Importing loads a previously exported pack into the game. Editor changes apply to new games and will not change existing career saves.

Visit the Discord channel to download user-made packs or try one of the official packs above (not yet released)  .    

Important: Unofficial packs are user-created and are not affiliated with any official racing series, governing body, team, driver or sponsor.

Found something weird?

Discord

The fastest place for bug reports, feedback, user made season packs and general chat.

Open Discord

Latest Updates

We've finally released the game! Download now on Google Play